Virtual reality is coming little by little into our lives. Like most digital technology, it first approaches in areas that economically have a great impact, and later in education. It is also the case of the VR. Currently there is not too much VR content designed for the educational world, and some that can be used in our field, do not label it as “educational”.
Luckily, the Virtualitech website has compiled a collection of VR applications that can be purchased at Steam, Viveport and Ocolus Store stores, and that can be used in the field of teaching and learning.